Learning games to print and play together
Short, playful games for ages 4 to 8 that practise phonics, reading, maths, maps, flags and storytelling. Print them at home or in class: each one takes about 15 minutes, and a grown-up plays along.
New: Reception worksheets for every term. A 45–50 page workbook for each term that covers everything: phonics, writing, stories, rhymes, maths and all of the EYFS, with a 6-week plan. Autumn 1: All About Me · Autumn 2: Celebrations
Frog’s Lily-Pad Hop
Ages 4–7Phonics
Building and blending 2- and 3-letter words with short a, i, o and u
How it works
- How it works
- Turtle is having a party across the pond. Your child builds a word with letter cards for each lily pad, and every real word lets Frog hop one pad closer.
- In the pack
- How-to-play page, 4 grown-up cards with every word the letters can make, 4 frog pieces, 26 letter cards and 4 pond boards
- Try saying
- “Sound it out with me: c… a… t… what word is that?”
- Ages
- 4 to 7 (Reception, Year 1, kindergarten)
Free to print for home and classroom use. A4, 7 pages, works in black and white too.
Enter your email and the game downloads straight away.
Free. We’ll only email you if you tick the box. Privacy
Fox’s Story Path
Ages 4–7Storytelling
Telling a story with a beginning, middle and end
How it works
- How it works
- Fox has run out of bedtime stories. On each of 5 stepping stones your child turns a picture card and says one sentence: who, where, uh-oh, who helps, and how it ends.
- In the pack
- How-to-play page, a stream board, 40 picture cards in 5 colours, 4 story strips, a Fox token and a bedtime book page
- Try saying
- “How did the bear feel when the hat blew away? What might she say?”
- Ages
- 4 to 7 (Reception, Year 1)
Free to print for home and classroom use. A4, 6 pages, works in black and white too.
Enter your email and the game downloads straight away.
Free. We’ll only email you if you tick the box. Privacy
Hedgehog’s Apple Trees
Ages 4–6Maths
Number bonds to 10, counting on
How it works
- How it works
- Every apple tree holds exactly 10 apples. Your child turns a number card, puts that many apples on a tree, and says the bond when a tree is full: “7 and 3 make 10!”
- In the pack
- How-to-play page, 4 ten-frame apple trees, 40 apples, 18 number cards, 4 baskets, 6 frost cards and a grown-up card with all the bonds to 10
- Try saying
- “You’ve got 6. How many more until the tree is full? Count the empty spaces.”
- Ages
- 4 to 6 (Nursery, Reception)
Free to print for home and classroom use. A4, 5 pages, works in black and white too.
Enter your email and the game downloads straight away.
Free. We’ll only email you if you tick the box. Privacy
Owl’s Midnight Library
Ages 5–7Reading
Reading simple sentences and checking they make sense
How it works
- How it works
- The wind knocked Owl’s books off the shelves. Your child builds a sentence from 3 word cards (who, does what, where), reads it aloud, and puts a book back when it makes sense.
- In the pack
- How-to-play page, a shelf board and night track, 30 word cards in 3 colours, 10 books, an Owl token and a grown-up card
- Try saying
- “Read it to me like Owl would. Does that make sense? Which card would you swap?”
- Ages
- 5 to 7 (Reception, Year 1)
Free to print for home and classroom use. A4, 4 pages, works in black and white too.
Enter your email and the game downloads straight away.
Free. We’ll only email you if you tick the box. Privacy
Mole’s Sound Tunnels
Ages 4–6Phonics
Hearing sh, ch, th and ng in words (Phase 3 phonics)
How it works
- How it works
- Mole has 4 tunnels, and each lets one sound through. Your child says each picture’s name, listens for the sound, and sorts it into the right tunnel until all 4 Moles pop out.
- In the pack
- How-to-play page, a 4-tunnel board, 24 picture cards, 4 Mole tokens and a grown-up card with every word
- Try saying
- “Listen: fish. Where’s the sh, at the start or the end? Which tunnel?”
- Ages
- 4 to 6 (Reception)
Free to print for home and classroom use. A4, 4 pages, works in black and white too.
Enter your email and the game downloads straight away.
Free. We’ll only email you if you tick the box. Privacy
Penguin’s Treasure Island
Ages 5–7Maps
Compass directions and grid squares (KS1 geography)
How it works
- How it works
- Three treasure chests are hidden on Penguin’s island. Your child follows clue cards (“go 3 squares north, then 2 east”) and says the square Penguin lands on.
- In the pack
- How-to-play page, an island map with a 6 × 6 grid, 12 clue cards in 3 levels, Penguin, 3 treasure chests, an answer card and a blank island to draw
- Try saying
- “Which way is north on the map? Put your finger on the hut. What square is that?”
- Ages
- 5 to 7 (Year 1, Year 2)
Free to print for home and classroom use. A4, 4 pages, works in black and white too.
Enter your email and the game downloads straight away.
Free. We’ll only email you if you tick the box. Privacy
Pigeon’s Postcards
Ages 5–8Flags and the world
Flags of 12 countries and the 7 continents
How it works
- How it works
- The rain washed the addresses off Pigeon’s postcards. Each one has a flag and a clue (“giraffes and zebras live where I come from”), and your child flies it to the right continent.
- In the pack
- How-to-play page, a simplified world map, 13 postcards with answers, Pigeon, 15 flight tokens and a grown-up card
- Try saying
- “What colours are on this flag? Where do giraffes live?”
- Ages
- 5 to 8 (Reception to Year 2)
Free to print for home and classroom use. A4, 4 pages, works in black and white too.
Enter your email and the game downloads straight away.
Free. We’ll only email you if you tick the box. Privacy
No game for that yet. Try another skill, or tell us what you’d like next.
More learning games are on the way. Looking for something to read together? See our picture book guides →