Board games

Board games that build life skills

15 games for ages 3 to 8, each chosen for one everyday skill it lets children practise at the table: losing well, waiting, taking turns and asking good questions.

How to use these games

Play when everyone is calm, and keep the first games short. Say out loud how you feel when you lose (“I'm disappointed, but that was fun”), so your child hears what a good loser sounds like. Each game has a line to try saying while you play.

Cooperative games for children who hate losing Patience when the tower falls Taking turns, and winning or losing kindly Talking, asking and everyday skills

Cooperative games for children who hate losing

Everyone plays as one team against the game, so there's no single loser. A gentle place to start if losing ends in tears.

Box of My First Castle Panic by Fireside Games
Ages 4–8

My First Castle Panic (Fireside Games)

Best for
Cooperative play with no reading required
Why we chose it
Fully cooperative, no reading needed, and built around matching, turn-taking and asking for help rather than beating another player.
Try saying
“What did someone else do that helped the team?”
Box of Hoot Owl Hoot by Peaceable Kingdom
Ages 4–8

Hoot Owl Hoot (Peaceable Kingdom)

Best for
Cooperative colour-matching for younger children
Why we chose it
Everyone wins or loses together, so there's no moment where one child beats another.
Try saying
“What helped us get all the owls home in time?”
Box of Count Your Chickens by Peaceable Kingdom
Ages 3–8

Count Your Chickens (Peaceable Kingdom)

Best for
Very young children practising a shared goal
Why we chose it
A gentle, early cooperative game for children who aren't ready for competitive play yet.
Try saying
“What could we try next time to help all the chicks get home?”
Box of Race to the Treasure! by Peaceable Kingdom
Ages 5–8

Race to the Treasure! (Peaceable Kingdom)

Best for
Slightly older children who want more strategy in cooperative play
Why we chose it
Adds path-building and light strategy on top of a fully cooperative structure.
Try saying
“What did we decide together to stay ahead of the ogre?”
Box of HABA Orchard by HABA
Ages 3–6

HABA Orchard (HABA)

Best for
The youngest children, or a very short first game
Why we chose it
Wooden pieces, extremely simple rules, and a genuinely shared outcome, everyone races the raven together.
Try saying
“Did we get the fruit picked before the raven arrived?”

Patience when the tower falls

Stacking and balancing games where something always tumbles in the end. Good practice for a deep breath and starting again.

Box of Rhino Hero by HABA
Ages 5–8

Rhino Hero (HABA)

Best for
Staying calm when a wobbly tower falls
Why we chose it
Players build a card skyscraper while Rhino Hero climbs it, and sooner or later it falls. Short rounds make it a gentle way to practise a deep breath and starting again.
Try saying
“It fell down! Shall we build it again?”
Box of Jenga by Hasbro Gaming
Ages 6–8

Jenga (Hasbro Gaming)

Best for
Careful hands, and laughing when the tower falls
Why we chose it
Take a block, place it on top and try not to topple the tower. Everyone's tower falls eventually, which makes it great practice for losing without a meltdown.
Try saying
“Everybody's tower falls sometimes. What shall we do next time?”
Box of KerPlunk by Mattel
Ages 5–8

KerPlunk (Mattel)

Best for
Patience, turn-taking and suspense
Why we chose it
Players pull sticks out one at a time and try not to let the marbles drop. Slow, careful turns and plenty of suspense make it good for practising patience.
Try saying
“Let's take a breath before we choose a stick.”
Box of Pop Up Pirate by TOMY
Ages 4–8

Pop Up Pirate (TOMY)

Best for
Taking turns, and handling a surprise
Why we chose it
Take turns pushing swords into the barrel until the pirate pops out. It's pure luck, so nobody is to blame when they lose, which makes it a gentle first game about winning and losing.
Try saying
“It's just luck! Who wants another go?”

Taking turns, and winning or losing kindly

Quick, simple games with lots of rounds, so there are plenty of chances to practise being a good sport.

Box of Shopping List by Orchard Toys
Ages 3–7

Shopping List (Orchard Toys)

Best for
First turn-taking and matching for little ones
Why we chose it
Each player fills their trolley by turning over cards to match their shopping list. Simple rules and short games make it a calm first board game for taking turns.
Try saying
“Is it my turn or yours?”
Box of Dragomino by Blue Orange
Ages 5–8

Dragomino (Blue Orange)

Best for
Simple strategy and making choices
Why we chose it
Players lay domino tiles to build a land and discover baby dragons. Every turn is a small decision, and it won Germany's Children's Game of the Year in 2021.
Try saying
“Where shall I put my tile, and why?”
Box of Zingo! by ThinkFun
Ages 4–8

Zingo! (ThinkFun)

Best for
Quick matching rounds, and winning or losing gracefully
Why we chose it
A bingo-style game where tiles slide out of the Zinger and players race to match pictures and words. Quick rounds mean lots of chances to practise winning and losing kindly.
Try saying
“Good game! Shall we play best of three?”
Box of Dobble by Asmodee
Ages 6–8

Dobble (Asmodee)

Best for
Quick thinking, and laughing off a lost round
Why we chose it
Every pair of cards has exactly one matching symbol, and the first to spot it wins the card. Games are fast and silly, so losing a round doesn't sting for long.
Try saying
“You were so quick! Let's have another round.”

Talking, asking and everyday skills

Games that practise asking clear questions, listening, and handling money in a pretend shop.

Box of Guess Who? by Hasbro Gaming
Ages 6–8

Guess Who? (Hasbro Gaming)

Best for
Asking good questions and listening to the answers
Why we chose it
Players ask yes-or-no questions to work out the other person's mystery character. It practises clear questions, careful listening and thinking before you guess.
Try saying
“What question could rule out the most people?”
Box of Pop to the Shops by Orchard Toys
Ages 5–8

Pop to the Shops (Orchard Toys)

Best for
Counting money and taking turns in a pretend shop
Why we chose it
Players move around a high street buying things with play money and giving change. A playful way to practise money and maths, and taking turns as a shopper and shopkeeper.
Try saying
“How much change should I get?”

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